In order to control DMX in COGS, you’ll first need to activate DMX within the Project Settings panel, this will then allow you to add channel, states, effects and build these into your behaviours.
N.B. You need a COGS Plus licence to connect any DMX hardware.
Adding a DMX channel is not like adding other channels within COGS. You are given 512 (one universe) channels, and you can name the channels whatever you want. However, you cannot re-patch channels to different channel numbers. The order of the channels is absolute, and this should be reflected in how you address and connect up your hardware.
You can create names and add all your DMX actions before you connect any DMX hardware.
You can change individual DMX values in Behaviours by using the Set DMX Values action.
There is no way of correctly simulating the DMX channels within COGS. You can only understand what each channel is actually doing when the hardware is connected - both the **DMX Dongle** and DMX Node and DMX fixtures & devices.
DMX Effects are sequences of values and/or states which are made up of a series of steps. This is commonly used to create lighting animations.