COGS can use and reference various forms of Media, from simple audio files to play in your behaviours, to font files for displaying timers/ text hints. To inport Media into your COGS project:
A copy of these files will be made in the assets folder in your project pack that is created with every project.
Recommended media formats to work best with COGS projects are:
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🖼️ Images: PNG, JPG, GIFs 1080p max
🎶 Audio: AAC (m4a) or MP3
🎞️ Video: MP4 or MKV (H.264, 30fps max, 1080p max)
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In COGS 5.5.4
, Media imported into COGS will atomatically be re-encoded to the format, resolution and encoding that is best supported by the Media Master. If already in optimum format, then COGS won’t re-encode the Media assets.
In doing this, COGS store these encoded versions separately in your project to the original files, in a hidden folder, meaning your original files will remain. The Media Master will use these optimised versions instead of the originals to ensure the best performance on the Media Master.