In COGS, you can decide how you want your show to flow, whether linear, or non-linear, restartable, or for an immersive show/ haunt, scenes that happen on loop indefinitly. You can tell your scenes when to become active using Start Scene When…

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Every Scene Setup page has the ability to Start Scene When something happens, whether that’s when the show begins, it’s started from another scene, or when a states match condition becomes true.

Start Scene When… Show Started

You can start a scene as soon as your show begins, this can be useful when either creating lots of scenes that occur at once (e.g. haunt, standalone prop).

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Start Scene When… Other Scenes Finished

You can start a scene when other scenes have finished to help you create a linear/ non-linear experience.

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Example: If you wanted Scene 2 to become active after Scene 1 had finished, you would start Scene 2 when Scene 1 had finished. This way you will create a linear flowing game.

Alternatively, if you wanted to have a non-linear experience where players complete Scenes 1-4 before moving onto Scene 5, you could start Scene 5 when Scene 1, Scene 2, Scene 3 & Scene 4 had finished.

Start Scene When… Started By Action

You can start a scene when you trigger a Start Scene action in another scene.

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