Scenes are a way to organise your show into distinct chapters just like a regular theatre show, making it easier for the operator to digest. They command the forward flow of the show and mark any points of no return. Unlike a regular theatre show, Scenes can occur in different orders, or be activated at the same time.

E.g. In an escape room, a scene might refer to a single puzzle, and your show is made up of multiple scenes to include all of the puzzles in your escape room.

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Scenes allow you activate groups of behaviours & feedback information at separate times, or all at once. Once a Scene ends, all the Scene's behaviours & Dashboard functions are de-activated.

Using Start Scene When, Scenes are able to be organised into whatever order you desire, in order to create linear, non-linear or a mix of both for your show flow.

Example - Simple Behaviour

I want my audience/ players to press a button in order to open a locked chest. Once the chest is opened, it can’t then be reopened, and these behaviours would be contained within a single scene.

My first behaviour to handle players pressing the button would be built as:

WHEN… States Match → Big Red Button is ON DO… Finish Scene → Scene 1


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I would then make a behaviour to handle opening the chest once the scene has finished.

WHEN… Scene Finished DO… Update Value → Chest Maglock to OFF