N.B. These WHEN conditions are only available when creating a Scene

Scene Started

To choose actions that occur when the Scene starts. This is activated either by the beginning of the show (if it is the first Scene) OR by another Scene completing (see Using Dependencies).

e.g. an audio cue to plays to introduce this particular scene OR a sequence of lights begins to flash as part of a game as part of the current Scene.

Scene Finished

To choose actions that occur when the Scene finishes. These actions will also occur if the operator presses 'skip', unless a different set of actions is stipulated as part of the Scene skipped condition. Therefore, it is important to always use this function to denote the actions that occur on scene completion as if you do not, these actions will not occur if you might need to skip a scene (e.g a lock will not open) and the flow of the show could be compromised. It is to be used in tandem with the DO: Finish scene action as a condition to start this Behaviour.

Scene Skipped

To choose actions that occur when the Scene is skipped by the operator. It is to be used only if you wish a different set of actions to occur on skip than the Scene finishing naturally.

Scene Cancelled

To choose actions that occur when the Scene is cancelled (or failed). This condition should only be used if this Scene can end in a way that means it is not complete, but the show still continues. It is to be used in tandem with the DO: Scene cancelled action as a condition to start this Behaviour.

e.g. if this Scene is a game and the players lose it (with no coming back) the Scene can be cancelled and a unique set of actions can happen, as opposed to the players winning the game and the Scene finishing (i.e. completing the scene).

See Also

Scene Lifecycle