https://vimeo.com/918615449?p=1l

The Pre-show is an optional extra "scene" which is available before the show has started. It is designed as a way to set the tone of your show before it begins (eg. to set some lighting levels, play an ambient audio track, etc).

Your pre-show state will only appear in your timeline when you’ve added any behaviours to your pre-show state.

Your pre-show state will only appear in your timeline when you’ve added any behaviours to your pre-show state.

In the pre-show state, you can create behaviours that are only active during your pre-show. This can be useful to create behaviours such as:

Behaviours can be added to your pre-show state the same as any other behaviours across your show, however, any behaviours built in the pre-show state will only be active while the show is in Pre-Show.

Behaviours can be added to your pre-show state the same as any other behaviours across your show, however, any behaviours built in the pre-show state will only be active while the show is in Pre-Show.

In the pre-show you can also **create a checklist** that your operator can use to confirm if everything is in the right location or state for the beginning of your show.

Any puzzles/ interactions which include hardware connected into COGS can have their states visible on this checklist so your operators can quickly ensure everything has been preset in the space correctly before a show begins.

In this example, all of the switches are in the correct position, the pressure pads have been released, but not all of the RFID items have been removed, meaning it’ll display a red icon.

In this example, all of the switches are in the correct position, the pressure pads have been released, but not all of the RFID items have been removed, meaning it’ll display a red icon.

NB. Your show will only include a pre-show state if you have any behaviours built into your pre-show scene. If you don’t add any behaviours, you show lifecycle will go from ResetStart.

![This diagram gives an example of a typical show lifecycle*

*This doesn’t include any restartable or optional scenes. This example gives an example of a typical mini-escape room flow with 2 linear scenes, followed by 2 non-linear scenes before the show finishes. ](attachment:ed7214d9-c1d5-4400-9234-2b5752c14d15:c1978fc7-2e3d-4072-98d3-dffae31bf01b.png)

This diagram gives an example of a typical show lifecycle*

*This doesn’t include any restartable or optional scenes. This example gives an example of a typical mini-escape room flow with 2 linear scenes, followed by 2 non-linear scenes before the show finishes.

🔎 See also: