NOTE: These WHEN conditions are only available when **building scene behaviours.**
To choose actions that occur when the Scene starts. This is activated either by the beginning of the show (if it is the first Scene) or by another Scene completing (see Start Scene When...)
Example: an audio cue plays to introduce this particular scene OR a sequence of lights begins to flash as part of a game as part of the current Scene.
To choose actions that occur when the Scene finishes. These actions will also occur if the operator presses 'skip', unless a different set of actions is stipulated as part of the Scene skipped condition.
Therefore, it is important to always use this function to denote the actions that occur on scene completion as if you do not, these actions will not occur if you might need to skip a scene and the flow of the show could be compromised.
It is to be used in tandem with the DO: Finish scene action as a condition to start this behaviour.
To choose actions that occur when the Scene is skipped by the operator. It is to be used only if you wish a different set of actions to occur on skip than the Scene finishing naturally.